Jun 1, 2016 9:42:44 GMT -8 |
Post by Marcus Finch on Jun 1, 2016 9:42:44 GMT -8
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[attr="class","infoblahaki"]Sunny
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[attr="class","infoblahaki"] UK Time (GMT+1)
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╳ Marcus Finch
Marcus
Gifted
Twenty-one
Open
musician
Hetero
╳ Personality
[attr="class","smallinfoboxyakidark"]
Likes:
Dislikes:
Fears:
Marcus can be a rather complicated person to describe. On the surface he appears to be a quiet, moody musician who is prone to flashing his bad attitude seemingly unprovoked. He can be cold, critical, and strangely distant, but his very presence seems to pulse with a quiet passion that may be difficult for other people to understand. Internally, Marcus is an intensely emotional creature who struggles with a great deal of pent-up angst. Although not energetic in the expressive sense, Marcus possesses an abundance of creative energy which he displays as either constructive energy (through his music) or destructive energy (through his attitude). Marcus is prone to mood swings and can oscillate from one end of the spectrum to the other without warning, making him a dynamic and unpredictable character to deal with.
On the constructive end of the spectrum, Marcus's musical talent is undeniable. When he plays it is with a passion that demands to not only be heard, but experienced. He is not above geeking out over music especially if he finds someone who shares the same opinions as him on what true artistry is. Although he frequently comes across as pretentious or snobbish when it comes to music, Marcus believes that those traits are nothing more than the consequences of caring about something. However, some may argue that he cares too much. Marcus can be harshly critical of anyone who claims to be a musician, even himself. When it comes to music he is a compulsive perfectionist which can quickly drag him into a state of frustration when things aren't going the way he wanted. He is incredibly competitive when he finds another musician who he sees as being on his level, and he makes his disdain for people who treat music as nothing more than a casual hobby quite clear. Although a talented musician, Marcus is also a selfish one. His music is deeply personal for him and he hates performing, but if he wants to fulfill his dream of becoming a professional he'll have to learn to share his music with others.
Meanwhile, lurking on the uglier side of Marcus's personality lies his bad attitude. He is very particular about his image and he has carefully constructed his tough-guy persona whose default emotions seem to be anger and apathy. His volatile mood swings make him difficult to get along with and his closed-off attitude makes him difficult to understand without reading between the lines. As a result, his relationships tend to be turbulent at best. However, he is not completely devoid of social skills. He understands when tact is important and is simply selective about when he chooses to show it. As a rule, he has little patience or sympathy for people who whine or are self-pitying. He admires strength in others and sees overt emotional expression as a hallmark of personal weakness. Conflict is not something he's very good at handling and his explosive emotions are likely to prevent him from reacting rationally. Overall, Marcus is a bold, dynamic, and persistent individual whose wayward passions make him prone to self-destructive impulses. He is driven by a fear of disappointment, but his excessively high expectations make it a forgone conclusion. In order to reach his full potential he must learn to be more open-minded and accepting of others and develop a firmer sense of self-restraint in order to control his unstable temper.
Likes:
- Music (duh)
- Coffee
- Punk fashion
- Running
- Smoking
Dislikes:
- Authority
- Mainstream music
- Conformists
- Silence
- Most people
Fears:
- Losing his temper
- Losing his ability to hear or play music
╳ Abilities
[attr="class","smallinfoboxyakidark"] (if your character has powers describe them in detail. Include weaknesses, how the power functions, how the power affects the user. You're allowed three powers maximum. If your character does not have powers then simply fill in this space with the words "not applicable" in each spot below. See rules for acceptable powers. Each site user is allowed two characters with powers.)
Power (major): Sonokinesis (aka Sound Manipulation)- This is the ability to manipulate sound waves. In order to best understand how this power works it is important to consider sound as a form of energy. Like ripples in a pond, sonic energy is a reaction to a kinetic stimulus (a vibration). It radiates outwards from the source through a medium in waves and loses energy as it moves further from the source. What we perceive as sound is our body's reaction to the kinetic disturbance caused by shifts in air pressure created when energy from a vibration passes through a medium. Just like all elemental manipulators, Marcus is capable of physically manipulating this pressure which allows him to use it in several different ways. His control over sonic energy can be broken down into control over six different properties of sound: pitch, amplitude, distance, direction, timbre, and tangibility.
In order to use his power, Marcus must constantly add to or re-direct the energy that naturally exists in sound waves. By controlling the shifts in air pressure that make each sound unique Marcus can cause sound waves to behave in unnatural ways. He cannot manipulate them in any way that would counteract the laws of physics, but he can disrupt their natural flow and use them to his advantage. For example, it may seem counter-intuitive but Marcus can create semi-solid constructs out of sound waves. This works by disrupting the natural flow of a sound wave, forcing air pressure to compress and push outwards with enough force to give the illusion of solidification. While these constructs are not truly solid, the output of pressure is oftentimes enough to stop or at least slow a projectile in its flight, acting like a force of resistance or weak shield. However, this is a highly complex technique that requires intense focus and can be very draining on Marcus’s energy. It takes a lot of energy to alter the natural flow of sound waves and force them into a single shape, and as of right now he can only hold very simple shapes for 30 seconds or less. Additionally, playing with compressed air comes with its own unique set of risks such as the potential to cause accidental explosions.
The other aspects of Marcus’s sound manipulation tend to be much simpler. He can change the frequencies of sound waves and their loudness. He can potentially incapacitate opponents by creating extremely loud or high pitched noises and could even cause temporary deafness. However, he cannot hold a dangerously loud sound for a long enough period of time to cause permanent hearing loss, and he also risks damaging his own hearing in the process. His control over the pitch of a sound is not limited to the spectrum of human hearing meaning that he can force sounds to resonate at a pitch that cannot be heard by the average person. Marcus can project noises over relatively long distances, but the further he tries to project them the more energy it requires and the less effective his ability becomes. In fact, distance is a limiting factor in every aspect of his power. Due to the fact that sound waves naturally lose energy as they travel from their source, Marcus has less energy to work with the further he is from the sound he’s manipulating.
Overall, this is a very versatile power that can be applied in numerous creative and occasionally dangerous ways. It can be used to enhance, create, overwhelm, defend, attack, and destroy, but to disrupt the natural order of things is guaranteed to have consequences. The more Marcus plays with his sound waves the more exhausted he becomes. Although there is a great deal of variation between how tiring some techniques are over others, all of them require some level of focus and an active application of energy that will ultimately tax Marcus's physical and mental resources over time. He has more difficultly manipulating sounds that are far away and quieter sounds in general tend to be more challenging for him to alter due to the fact that they naturally have less energy for him to manipulate. However, he can technically manipulate sounds that are not audible to the human ear (even his own) since even inaudible sounds are still sounds and are still subject to the same principles as any other sound wave.
Power (major): To be decided.
Power (minor): Sound Wave Perception- essentially synesthesia on stereoids, Marcus can sense sound waves in ways that normal people cannot. If you've ever felt the vibrating hum of a bass line, or experienced the pounding of percussion as it thumps in your chest, then you have experienced a small degree of what Marcus can sense when it comes to sound waves. He is hyper sensitive to the vibrations made by sound waves as they travel through a medium. Although this power comes with its advantages, it also comes with several drawbacks.
This power allows Marcus to have an even more intimate connection with sonic energy than what most people possess. He can detect where sound waves are at any given time and apply this in a few different ways. Firstly, this allows him a pseudo-sort of echolocation. He can tell where sound waves are in relation to the environment meaning that he can identify where objects stand as sound waves bounce off of them. This also gives him an edge when it comes to using his sonokinesis as he can detect where the sound waves he wants to manipulate are in space.
However, this power, like all powers, has its limitations and draw backs. It can be horribly distracting to have a bunch of sound waves buzzing across your skin at all times. This is especially true in environments that naturally amplify sound. Marcus can easily become confused and overwhelmed by sudden, intense quantities of sonic energy. This is often counter-productive as using his powers to try and overwhelm an opponent might actually backfire and cause him even more distress than his target.
Power (major): Sonokinesis (aka Sound Manipulation)- This is the ability to manipulate sound waves. In order to best understand how this power works it is important to consider sound as a form of energy. Like ripples in a pond, sonic energy is a reaction to a kinetic stimulus (a vibration). It radiates outwards from the source through a medium in waves and loses energy as it moves further from the source. What we perceive as sound is our body's reaction to the kinetic disturbance caused by shifts in air pressure created when energy from a vibration passes through a medium. Just like all elemental manipulators, Marcus is capable of physically manipulating this pressure which allows him to use it in several different ways. His control over sonic energy can be broken down into control over six different properties of sound: pitch, amplitude, distance, direction, timbre, and tangibility.
In order to use his power, Marcus must constantly add to or re-direct the energy that naturally exists in sound waves. By controlling the shifts in air pressure that make each sound unique Marcus can cause sound waves to behave in unnatural ways. He cannot manipulate them in any way that would counteract the laws of physics, but he can disrupt their natural flow and use them to his advantage. For example, it may seem counter-intuitive but Marcus can create semi-solid constructs out of sound waves. This works by disrupting the natural flow of a sound wave, forcing air pressure to compress and push outwards with enough force to give the illusion of solidification. While these constructs are not truly solid, the output of pressure is oftentimes enough to stop or at least slow a projectile in its flight, acting like a force of resistance or weak shield. However, this is a highly complex technique that requires intense focus and can be very draining on Marcus’s energy. It takes a lot of energy to alter the natural flow of sound waves and force them into a single shape, and as of right now he can only hold very simple shapes for 30 seconds or less. Additionally, playing with compressed air comes with its own unique set of risks such as the potential to cause accidental explosions.
The other aspects of Marcus’s sound manipulation tend to be much simpler. He can change the frequencies of sound waves and their loudness. He can potentially incapacitate opponents by creating extremely loud or high pitched noises and could even cause temporary deafness. However, he cannot hold a dangerously loud sound for a long enough period of time to cause permanent hearing loss, and he also risks damaging his own hearing in the process. His control over the pitch of a sound is not limited to the spectrum of human hearing meaning that he can force sounds to resonate at a pitch that cannot be heard by the average person. Marcus can project noises over relatively long distances, but the further he tries to project them the more energy it requires and the less effective his ability becomes. In fact, distance is a limiting factor in every aspect of his power. Due to the fact that sound waves naturally lose energy as they travel from their source, Marcus has less energy to work with the further he is from the sound he’s manipulating.
Overall, this is a very versatile power that can be applied in numerous creative and occasionally dangerous ways. It can be used to enhance, create, overwhelm, defend, attack, and destroy, but to disrupt the natural order of things is guaranteed to have consequences. The more Marcus plays with his sound waves the more exhausted he becomes. Although there is a great deal of variation between how tiring some techniques are over others, all of them require some level of focus and an active application of energy that will ultimately tax Marcus's physical and mental resources over time. He has more difficultly manipulating sounds that are far away and quieter sounds in general tend to be more challenging for him to alter due to the fact that they naturally have less energy for him to manipulate. However, he can technically manipulate sounds that are not audible to the human ear (even his own) since even inaudible sounds are still sounds and are still subject to the same principles as any other sound wave.
Power (major): To be decided.
Power (minor): Sound Wave Perception- essentially synesthesia on stereoids, Marcus can sense sound waves in ways that normal people cannot. If you've ever felt the vibrating hum of a bass line, or experienced the pounding of percussion as it thumps in your chest, then you have experienced a small degree of what Marcus can sense when it comes to sound waves. He is hyper sensitive to the vibrations made by sound waves as they travel through a medium. Although this power comes with its advantages, it also comes with several drawbacks.
This power allows Marcus to have an even more intimate connection with sonic energy than what most people possess. He can detect where sound waves are at any given time and apply this in a few different ways. Firstly, this allows him a pseudo-sort of echolocation. He can tell where sound waves are in relation to the environment meaning that he can identify where objects stand as sound waves bounce off of them. This also gives him an edge when it comes to using his sonokinesis as he can detect where the sound waves he wants to manipulate are in space.
However, this power, like all powers, has its limitations and draw backs. It can be horribly distracting to have a bunch of sound waves buzzing across your skin at all times. This is especially true in environments that naturally amplify sound. Marcus can easily become confused and overwhelmed by sudden, intense quantities of sonic energy. This is often counter-productive as using his powers to try and overwhelm an opponent might actually backfire and cause him even more distress than his target.
╳ HISTORY
[attr="class","smallinfoboxyakidark"] (Fill in the space with at least two paragraphs of your character's history. This is the best place to give your character a backstory so be sure to make it a good one.)
(after the history, include an argument for why you feel your character belongs on this site. Include what relationships and conflict your character will bring to the plot. Include this within a paragraph or longer.)
(after the history, include an argument for why you feel your character belongs on this site. Include what relationships and conflict your character will bring to the plot. Include this within a paragraph or longer.)
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